![]() Sitting just above that is Project Cars 2 which puts out 180+ cars. That’s of note because it means you’ll be able to toy around in models that technically don’t exist, as well as play with a livery editor that will increase the amount of unique cars, even if that’s from an aesthetic point of view alone. Possibly worth picking up if you want all GT Sport has to offer. The Deluxe Edition of GT Sport includes several additional cars such as the Mazda LM55 Vision GT, Mitsubishi Lancer Gr.B Rally Car and SRT Tomohawk Vision GT. What developer Polyphony Digital is really trying to push is that more than 20 of these vehicles are bespoke, almost concept versions of real rides you could drive today. ![]() Sony has confirmed a total of 162 cars with all the usual manufacturers you’d expect, be that BMW, Ferrari, Alfa Romeo or Audi. In last place – somehow – is GT Sport whose car count does seem to change like the wind. Unsurprisingly one of the biggest selling points of any racing game is what cars are on offer and the sheer difference when it comes to the three biggest titles of the year is almost staggering. This does mean there’s going to be some choices to be made, however, so here are the differences you need to know before deciding which racer to plump for.īuy Project Cars 2 from Amazon UK | īuy Forza Motorsport 7 from Amazon UK | īuy GT Sport from Amazon UK | Project Cars 2 vs GT Sport vs Forza 7 – Car lists As well as the usual standouts Forza Motorsport 7 and GT Sport, Project Cars 2 has also arrived, and as you can see from our review, it’s a petrol head’s dream given how dedicated it is to replicating a true-to-life racing experience. Assuming these glitches get stitches, to use the urban parlance, Project Cars 2 nonetheless sets a sim racing benchmark for those brave enough to go assist-free and play on the game’s own terms.GT Sport vs Forza 7 vs Project Cars 2: Three of 2017’s best racers go head-to-head.Īlready, 2017 has been one of the best years for some time when it comes to racing games. Controller issues cropped up only a handful of times during 20 hours’ play, but you could set your watch by that qualification glitch. Elsewhere, hitting ‘skip to end’ during a practice or qualifying session will invariably see all AI drivers find four seconds of pace as they log a new lap-even if there isn’t time to actually drive an outlap then set a new time. At the time of writing, Project Cars 2 freezes at launch with will-sapping regularity, and less frequently seems to change wheel configuration properties at will, so that horrendous understeer might pop in midway through an opening lap on fresh tires, or force feedback might disappear. Still, trackside and cockpit detail are certainly easier on the eye, and the first game is hardly Quasimodo two years after release.įor all the ways this sequel builds on that foundation though, the original still has a one thing going for it: the bugs have been stamped out. That’s a marked performance improvement on the last game, although the step forwards in vehicular handsomeness isn’t as profound. Even without the inevitable game-ready driver, a GTX 1070 can handle everything turned all the way up at 1600p. Sure, you can still push the supersampling AA slider up to max and tank all but the mightiest systems, but leaving high-end AA out of the equation, this is a well-optimised release. Instead, I find pad handling too twitchy to ever effectively save a spin when I lose the back end, while an overzealous stability control either brings the car to near-standstill in order to avoid a spin, or creates cruise liner levels of understeer.Īlso improved is the game engine’s consideration for your frame rate. Such settings might exist within Project Cars 2’s menus, but I haven’t found them yet. Both were occasionally true of me in Project Cars 1, where I was able to tweak my controller settings and find a balance of assists that made the racing responsive but not overly demanding. However, you can go ahead and add your own personal disclaimer to that statement if a) you drive with assists, and/or b) you race with a pad rather than a wheel. Driving is its own intrinsic joy, more so than in its 2015 ancestor and to these hands better than rivals rFactor 2 and iRacing (don’t me). This unprecedented level of simulation is, as you’d expect really, Project Cars 2’s crown jewel. ![]() And the rallycross-boy, the rallycross-no space to think about death when you’re doing that, let me tell you. With all the assists off and a decent racing wheel plugged in, it requires so much sustained attention, so many micro-adjustments in response to tiny whispers of feedback from the car, that there’s simply no brainpower left to think about anything other than getting your Audi R18 around the last turn at Zolder. ![]()
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